The Cliff (& Landscape) Tool was without a doubt the biggest and most important procedural system I created for asses.masses. It was eventually used for everything from cliffs to entire levels, caves, floating pathways, islands and rocks. It created the crystals of the minigame rooms through to the floating, shattered bridge at the end. During the project I created 4 major iterations of the tool and results of all of them can be seen in the final game.
The tool is something I'm continuing to work on as it allows for rapid iteration, high detail and a great deal of artist control. My next personal project will be making heavy use of the newest version and I may even publicly release it at some point.