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Ariadne Sage
Ariadne Sage
Technical & Environment Artist
Mainz, Germany

Summary

My extensive experience as a 3D & Technical Artist spans landscapes the size of small countries, to stylized fantasy interiors, to detailed architectural renderings and every kind of prop, shader, collider, script and light needed to bring these places to life. I have been studying, practicing and working in game dev and related fields for ten years now.

My primary skills are in the design, construction and refinement of beautiful 3D Assets & powerful Tools for Games and Virtual worlds.There is nothing more fulfilling in my professional career than watching someone enjoy exploring and discovering in spaces I helped create.

Skills

Environment Design3D ModelingEnvironment ModelingShadersLightingUV MappingProgrammingPBR TexturingOptimisationVersion Control

Software proficiency

Blender
Blender
Unity
Unity
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Houdini
Houdini
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
3ds Max
3ds Max
World Machine
World Machine
Github
Github
SpeedTree
SpeedTree
Krita
Krita
Gaea
Gaea
Affinity Photo
Affinity Photo

Productions

    • Video Game
      asses.masses
    • Year
      2023
    • Role
      3D Generalist
    • Company
      M1LTR1CK
    • Video Game
      Arty Swirly Colourful
    • Year
      2020
    • Role
      Lead Developer
    • Company
      Owl Sanctuary Studios
    • Video Game
      Roll+Heart
    • Year
      2019
    • Role
      Lead Programmer
    • Company
      Owl Sanctuary Studios

Experience

  • 3D Generalist at asses.masses
    Vancouver (Remote), Canada
    October 2022 - February 2023

    As part of this project I led creation of a wide variety of interior and exterior

    environments together with various 3D props, textures, shaders and technical

    art tasks. I had a particular focus on creating procedural tools to support

    rapid creation and iteration of assets.

  • Junior Realtime Artist at Inspace XR
    Sydney, Australia
    September 2021 - July 2022

    In this role I worked on 38 separate projects, creating detailed, realistic building exterior 3D models for the Inspace Stack platform. I also worked extensively creating a library of shared assets for all stack projects

  • Lead Developer at Owl Sanctuary Studios
    Brisbane, Australia
    January 2017 - September 2019

    Lead Unity development including all Coding, Asset Integration & Environment Art across two commercial games, Roll+Heart & Arty Swirly Colourful. Roll+Heart released to some significant press attention including a review by Polygon.com

  • Environment Artist at fragOut Studio
    Lodz (Remote), Poland
    January 2013 - December 2013

    In this position my main task was designing, producing and testing a set of 8 levels for a cancelled mobile real-time-strategy game. As a secondary task I completed extensive pre-production work on a very large real world environment as part of a cancelled DLC project