My extensive experience as a 3D & Technical Artist spans landscapes the size of small countries, to stylized fantasy interiors, to detailed architectural renderings and every kind of prop, shader, collider, script and light needed to bring these places to life. I have been studying, practicing and working in game dev and related fields for ten years now.
My primary skills are in the design, construction and refinement of beautiful 3D Assets & powerful Tools for Games and Virtual worlds.There is nothing more fulfilling in my professional career than watching someone enjoy exploring and discovering in spaces I helped create.
As part of this project I led creation of a wide variety of interior and exterior
environments together with various 3D props, textures, shaders and technical
art tasks. I had a particular focus on creating procedural tools to support
rapid creation and iteration of assets.
In this role I worked on 38 separate projects, creating detailed, realistic building exterior 3D models for the Inspace Stack platform. I also worked extensively creating a library of shared assets for all stack projects
Lead Unity development including all Coding, Asset Integration & Environment Art across two commercial games, Roll+Heart & Arty Swirly Colourful. Roll+Heart released to some significant press attention including a review by Polygon.com
In this position my main task was designing, producing and testing a set of 8 levels for a cancelled mobile real-time-strategy game. As a secondary task I completed extensive pre-production work on a very large real world environment as part of a cancelled DLC project