A quick summary of various things I make in UE5 eg. Shaders, Scenes, Procedural Tools. I try to keep this up to date as I'm working. Nothing here should be considered final work. The current focus of is on a small test diorama integrating a variety of procedurally generated assets using a stylised, brush stroke focused art-style.
Brushstroke grass shader v3 - tis now using multiple meshes per grass blade/brush stroke with a vertex colour mask between them to allow for seamless blending with different directions, paint in and fade out
This shader is meant to convey the movement and texture of grass being painted in with a brush like in traditional paint media. I've tried a lot of different approaches, this particular one is using voronoi noise to blend between wind states