A quick summary of various tools and techniques I'm developing using Blender geometry nodes. I try to update this regularly as I make progress. Nothing here should be considered final work
Update #1 - Testing using simulation nodes to allow re-using the same process of wrapping details with different settings for density etc. Tis all working well at this point :)
Building Tool v3 - Very early wip of the new attribute and UV projection based workflow I'm trying for the newest version of this. The benefit of this workflow is it allows free deformation of the 3d source mesh
Building Tool v2 - Wip of version 2, this one spawns modules based on the size of the source mesh with automatic scaling and adjustment. Different module types are controlled by materials and vertex groups on the source mesh. This version also supports
Building Tool v1 - This was made following a tutorial from Kammerbild. A simple modular based workflow with randomisable elements
Rope Bridges - Some procedural rope bridges originally based on a tutorial with a few extra things added. Supports modular or fully procedural workflow. Driven by a poly line