A collection of details and landscapes made for my game project Arty Swirly Colourful (ASC).
There are a LOT of 3rd party assets in use here, especially rocks and trees.
Modelling done in 3ds Max or Houdini, Texturing in Substance Painter.
As originally rendered in-game OR re-rendered using Unity 2019.3 with Universal Render Pipeline
A quick test of the Unity recorder combined with our restructured cut scenes pipeline. WIP